OWN THE CITY
Build something bigger than a paycheck.
Businesses are long-term goals earned through gameplay and introduced as the city grows.
PLAYER ECONOMY
Do more than work for the city. Own part of it.
Crimson Skies is built so businesses can become real long-term goals instead of background scenery.
SHOPS
Player-Owned Businesses
Existing shops can begin as NPC-operated locations and later be made available for purchase. Ownership is earned in-game, not assigned through favoritism or sold for real money.
Purchase In-GameEligible businesses are bought using city money.
Hire EmployeesBuild a team and create additional player jobs.
Manage OperationsRun the business as part of your character’s story.
No Paid OwnershipBusiness power is not sold through donation packages.
LAUNCH APPROACH
Restaurants First
At launch, restaurants are planned as the primary player-owned businesses. Other shops can remain NPC-operated until the city has the population needed to support a healthy player economy.
Controlled GrowthBusinesses open as the player base can support them.
Healthy CompetitionAvoid flooding an early city with empty ownership slots.
Meaningful OwnershipBusiness ownership should matter socially and financially.
Expandable SystemMore shops can become player-run as the city grows.